توضیحات
آموزش طراحی محیط در آنریل انجین : در این دوره آموزشی به صورت عملی و کامل نحوه ایجاد 12 محیط زیبا و جذاب برای گیم را خواهید آموخت. این دوره تمامی ابزارها و تکنیک های لازم را به شما یاد می دهد. طراحی هر محیط به تنهایی یک دوره کامل آموزشی به شمار می رود. نکاتی برای تنظیم حالت و کپچرینگ یک صحنه و تکنیک های مدلسازی و مجسمه سازی پیشرفته را نیز یاد می گیرید.
مشخصات آموزش طراحی محیط در آنریل انجین – Unreal Engine 4 :
- عنوان دوره : Uartsy – Environment Creation in Unreal Engine 4
- نرم افزار : Quixel Suite , ZBrush , 3DS Max , Marvelous Designer , Unreal Engine
- زمان کل دوره : 17:00 ساعت
- فایل تمرینی : دارد
- زیرنویس : ندارد
- زبان آموزش: انگلیسی
- سطح : تمام سطوح
Project 1 : Basics of Modeling for Games
Lecture 1 07:22 Introduction to Texel Density
Lecture 2 04:23 Introduction to Map Sizes
Lecture 3 04:58 General Guidelines for Enhancing Resolution
Lecture 4 05:09 Texel Density Continued
Lecture 5 09:03 Introduction to Subdivision Modeling
Lecture 6 05:27 Subdivision Modeling Part 2
Lecture 7 02:08 Subdivision Modeling Part 3
Lecture 8 07:19 Modeling with Booleans
Lecture 9 03:43 Spline Modeling
Lecture 10 01:40 What’s Next
Lecture 11 07:04 Basic High-Poly Modeling Part 1
Lecture 12 04:25 Basic High-Poly Modeling Part 2
Lecture 13 14:09 Edge Creasing
Lecture 14 Meet and Greet
Project 2 : Building a Design Kit, Starting the Hallway Model and setting up Collision
Lecture 1 06:51 Blocking In a Hallway Asset
Lecture 2 07:32 Modeling the Level Design Kit Part 1
Lecture 3 07:43 Modeling the Level Design Kit Part 2
Lecture 4 10:13 Modeling the Level Design Kit Part 3
Lecture 5 07:23 Checking Texture Scale
Lecture 6 10:40 Building Low Poly Models
Lecture 7 07:00 Spline Modeling
Lecture 8 10:23 Low Poly Modeling Continued
Lecture 9 05:26 Checking the Model and Breaking Repetition
Lecture 10 17:33 Modeling the Hallway Ceiling
Lecture 11 07:05 Adjusting Scale
Lecture 12 04:27 Checking the Model in Unreal
Lecture 13 03:00 Setting Up Collision Part 1
Lecture 14 03:53 Setting Up Collision Part 2
Project 3 : Creating UV’s in Headus and 3DS Max
Lecture 1 07:50 Introduction
Lecture 2 07:40 Relaxing UVs
Lecture 3 10:43 UVing Part 1
Lecture 4 04:51 UVing Part 2
Lecture 5 09:45 UVing Part 3
Lecture 6 03:51 UVing Part 4
Lecture 7 04:08 UVing Part 5
Lecture 8 04:22 Combining Geo
Lecture 9 04:39 Beginning to Pack UV Islands
Lecture 10 04:48 Continuing to pack UVs
Lecture 11 04:35 Packing More UVs and Tesselating the Object
Lecture 12 06:34 Packing UVs and Baking Normals
Lecture 13 05:20 Using Quixel Suite for Texturing
Lecture 14 06:45 Continuing to Texture and Modeling Pannels
Lecture 15 08:59 Continuing to Model the Pannel
Lecture 16 07:25 Making Desings on the Fly
Project 4 : Tuning Texture Maps
Lecture 1 09:47 Setting up Material Shading Atributes in Unreal4
Lecture 2 07:48 Modeling Interior Bulkheads
Lecture 3 05:56 Creating a Lock Mechanism for Our Hatch
Lecture 4 03:54 Creating Small Assets For the Hatch
Lecture 5 04:50 Continuing to Add to the Hatch Structure
Lecture 6 05:24 Modeling in Detail Pieces
Lecture 7 03:42 Connecting and Positioning Assets
Lecture 8 05:03 Modeling in Engineering Components
Lecture 9 03:53 Adding Detail Quick using Boolians
Lecture 10 05:58 Accurately Positioning Assets into the Scene
Lecture 11 07:07 Implimenting more Structual Details
Lecture 12 06:46 Testing our Assets in Unreal4
Lecture 13 06:56 Creating Detailed Iterations
Lecture 14 06:51 Evaluating Surface Normals
Lecture 15 06:31 Digging Deeper into Surface Normals
Lecture 16 06:09 Stitching, Breaking and cutting UV’s
Lecture 17 03:04 More UVs
Project 5 : Stacking UVs and Creating Light Maps
Lecture 1 05:37 Stacking UVs in UV Layout Part 1
Lecture 2 06:43 Stacking UVs in UV Layout Part 2
Lecture 3 07:31 Offsetting Stacked UVs
Lecture 4 05:07 Ripping Maps Using Xnormals
Lecture 5 03:53 Importance of Stacking
Lecture 6 06:17 Setting up for Texturing
Lecture 7 06:28 Layer Blending Options
Lecture 8 05:40 Cleaning up AO and Map Size Discussion
Lecture 9 07:13 Creating Masks in 3Ds Max
Lecture 10 06:29 Adding Stains
Lecture 11 05:00 Adding Rust
Lecture 12 06:47 Adjusting Values
Lecture 13 07:28 Fixing the Pipe Bottoms
Lecture 14 08:33 Adding More Value Variation
Lecture 15 05:59 Creating a Roughness Mask
Lecture 16 07:52 Plugging in New Maps
Lecture 17 09:41 Setting up Light Maps
Lecture 18 05:48 Trouble Shooting
Project 6 : Spline Modeling and UV’ingThe Sci Fi Crate
Lecture 1 06:58 Creating Game Assets
Lecture 2 03:50 Spline Modeling Game Assets P1
Lecture 3 04:05 Spline Modeling Game Assets P2
Lecture 4 02:50 Detailing Game Assets P1
Lecture 5 03:45 Detailing Game Assets P2
Lecture 6 04:11 Adding Functional Ornate Details P1
Lecture 7 03:04 Adding Functional Ornate Details P2
Lecture 8 05:11 Constructing The Game Asset P1
Lecture 9 03:03 Constructing The Game Asset P2
Lecture 10 07:53 Adjusting Existing and Creating new Handles Hinges and Bolts P1
Lecture 11 02:30 Adjusting Existing and Creating new Handles Hinges and Bolts P2
Lecture 12 05:31 UV’ing the Game Asset P1
Lecture 13 06:16 UV’ing the Game Asset P2
Lecture 14 06:42 Creating Texture Maps For the Game Asset
Project 7 : Creating Realistic Fabric in Marvelous Designer
Lecture 1 06:02 Intro
Lecture 2 06:43 Setting Up the Tarp in Marvelous Designer
Lecture 3 06:02 Bringing the tarp into 3DS Max
Lecture 4 06:44 Modifying the topology of the tarp in 3DS Max
Lecture 5 06:19 Baking Tarp Maps In 3Ds Max
Lecture 6 10:42 Modifying the UV’s of the tarp in 3DS Max
Lecture 7 04:10 Adjusting the Tarp to Fit Over the Crate
Lecture 8 06:34 Creating Texture Maps for the Tarp Part 1
Lecture 9 07:15 Creating Texture Maps for the Tarp Part 2
Lecture 10 05:48 Creating Texture Maps for the Tarp Part 3
Lecture 11 04:37 Bringing the Tarp Into Unreal
Lecture 12 06:23 Creating a Roughness Map for the Tarp
Lecture 13 07:20 Creating a Detail Map for the Tarp
Lecture 14 06:56 Adjusting the Tarp Material in Unreal
Lecture 15 05:42 Modifying the Textures to Work Better in the Scene
Lecture 16 08:47 Adjusting the Scene’s Lighting and Surface Attributes
Lecture 17 12:20 Refining the Tarp’s Edge
Lecture 18 09:55 Modifying Scene Lighting and Assets Maps
Lecture 19 14:03 Reworking the Crate’s Emissive Texture
Lecture 20 09:07 Integrating the Modified Crate and Adjusting the Scene’s Lighting
Lecture 21 12:22 Capturing a Screenshot
Project 8 : Creating a Tileable Floor Asset
Lecture 1 08:45 Introduction and Project Setup
Lecture 2 07:16 Setting Up Zbrush Scene
Lecture 3 04:17 Adding Detail to Tiles
Lecture 4 05:55 Adding Detail to Tiles Part 2
Lecture 5 05:13 Adding Detail to Tiles Part 3
Lecture 6 06:06 Premultiplying and Decimating the Mesh
Lecture 7 06:22 Generating UVs and Adjusting in Max
Lecture 8 05:53 Cleaning Mesh and AO Setup
Lecture 9 05:57 Baking Texture Maps
Lecture 10 06:45 Ripping and Adjusting Maps
Lecture 11 06:06 Applying Normal Map
Lecture 12 05:00 Layering Passes
Lecture 13 06:19 Tweaking UVs and Cavity Pass
Lecture 14 06:05 Adding Color and Texture Variation
Lecture 15 06:25 Detailing with a Color Overlay
Lecture 16 05:51 Bringing the Scene into Unreal
Lecture 17 06:07 Enhancing your Texture Detail
Lecture 18 05:33 Giving Grit to the Tiles
Lecture 19 06:01 Adding Detail with ZBrush
Lecture 20 05:55 Settingup Diffuse Detail and Normal Maps
Lecture 21 06:44 Placing the Tiles in UDK
Lecture 22 05:07 Modifying the Spec Map
Lecture 23 05:55 How to Achieve Photo Real Textures
Lecture 24 05:24 Finalizing the Tiles
Project 9 : Texturing in Quixel Suite and Better Understanding Light Map
Lecture 1 06:29 Understanding Light Maps
Lecture 2 06:09 Fixing Overlapping Uvs
Lecture 3 07:22 Up Resing Light Maps
Lecture 4 05:41 Tweaking Light Map Resolution
Lecture 5 04:58 Unreal Lighting Overview
Lecture 6 03:23 Lighting Summary
Lecture 7 07:47 Saving Out Each Panel
Lecture 8 06:17 Baking out Maps with xNormals
Lecture 9 04:45 Establishing a Base Material In DDO
Lecture 10 04:48 Masking By Material ID
Lecture 11 06:08 PBR Discussion
Lecture 12 06:18 Trouble Shooting DDO
Lecture 13 06:47 Adding More Material Variation
Lecture 14 03:23 Changing Colors
Lecture 15 04:50 DDO Maps Explained
Lecture 16 05:12 AO Discussion
Lecture 17 04:31 Adding Dirt
Lecture 18 04:56 Adjusting Masks
Lecture 19 08:17 Final Material Settings
Project 10 : Creating a Prop From a Concept
Lecture 1 07:08 Calling Out Unique Assets
Lecture 2 05:51 Modeling with Concept Reference
Lecture 3 06:49 Understanding the Workflow
Lecture 4 11:23 Modeling Montage
Lecture 5 06:31 Seeing your Model in a Practicle Sense
Lecture 6 08:26 Knowing your Industry
Lecture 7 09:06 Modeling Montage
Lecture 8 04:53 Rendering and Refining the Model
Lecture 9 04:29 Final Tweaks
Lecture 10 07:11 Introduction to Atlasing
Lecture 11 06:10 Implementing Atlasing
Lecture 12 06:54 Examples of Altasing
Lecture 13 05:26 Furthers Showing the Speed of Atlas Texturing
Lecture 14 10:03 Making an Atlas Texture
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