توضیحات
آموزش ریگ کاراکتر در تری دی مکس : در این دوره می توانید با چند روش، متد و ابزار برای ایجاد ریگ پیچیده آشنا شوید و به خوبی نحوه استفاده از آنها را یاد بگیرید. همچنین نحوه ایجاد سیستم IK FK، ایجاد انعطاف پذیری و سرعت به وسیله ایجاد یک ریگ مدولار را خواهید آموخت.
مشخصات آموزش ریگ کاراکتر در تری دی مکس :
- عنوان دوره : Disintegration, Teleportation and Reintegration Effects in Houdini
- نرم افزار : Autodesk 3ds Max 2013
- زمان کل دوره : 10.05 ساعت
- فایل تمرینی : دارد
- زیرنویس : ندارد
- زبان آموزش: انگلیسی
- سطح : پیشرفته
سرفصل های این دوره آموزش از سایت اصلی:
- Introduction and project overview
- Customizing 3ds Max and a look at the Flexi-Line
- Starting on the Flexi-Line
- Completing the controls for the Flexi-Line
- Setting up advanced twisting control for the Flexi-Line
- Finalizing the Flexi-Line twist rig
- Adding squash and stretch to the Flexi-Line
- Completing the Flexi-Line’s squash and stretch system
- Cleaning up the Flexi-Line and creating its envelope objects
- Wrapping up our work on the Flexi-Line
- Rigging the torso
- Creating controls for the torso
- The center-of-gravity control
- Adding a global control
- Connecting a Flexi-Line to the torso
- Improving the back control selection
- Progress check: The torso
- Starting on the head rig
- Dynamically parenting the head to the chest
- Connecting a Flexi-Line to the neck
- Finishing the neck Flexi system
- Progress check: The neck / locking control objects
- Creating the leg bones
- Adding ankle bones
- Building a counter-twist solution for the legs
- Bones systems for IK / FK legs
- Switching between IK and FK
- Rigging the IK legs
- Animation controls for the IK legs
- Connecting our IK foot rig to the control object
- Setting up auxiliary controls to the drive the IK foot rig
- Banking control for the feet
- Progress check: The IK legs
- Creating FK leg controls
- Connecting the FK leg controls to the FK systems
- Finishing our work on the FK legs
- Controlling the visibility of our IK and FK controls
- Stretchy IK limbs
- Creating a switch to turn the stretchy systems for the IK legs on and off
- Connecting the stretchy systems to the primary legs
- Progress check: the stretchy legs
- Attaching a Flexi-Line to the left thigh
- Setting up the twist behavior for the Flexi-Line connected to the left thigh
- Wrapping up our work on the left thigh Flexi-Line
- Connecting a Flexi-Line to the left shin
- Setting up the twist behavior for the Flexi system connected to the left shin
- Completing the left shin Flexi rig
- A knee stretch control
- Progress check: The final leg rig
- Creating the arm bones
- Creating finger bones
- Mirroring the left arm
- Adding our counter-twist rig to the left shoulder
- A look at the right shoulder counter-twist rig
- IK / FK systems for the arms
- IK controls for the arms
- Creating FK arm controls
- Connecting the FK arm controls to the FK systems
- Locking the wrists to the IK and FK systems
- Updating the counter-twist rig tied to the left shoulder
- Updating the right arm counter-twist rig
- Stretchy FK arms
- Rigging the IK arms to stretchy
- Tying the stretchy systems into the primary arms
- Controlling the clavicles
- Progress check: the arms
- Connecting a Flexi-Line to the left shoulder
- Setting up the twist behavior for the left shoulder Flexi rig
- Finishing the twist control for the left shoulder Flexi-Line
- Completing the left shoulder’s Flexi rig
- Attaching a Flexi system to the left forearm
- Setting up the twist behavior for the left forearm’s Flexi rig
- Finishing the left forearm’s Flexi-Line
- The elbow stretch control
- Progress check: the final arm rig
- Adding finger controls
- Wrapping up our finger controls
- Creating a squash and stretch head rig
- Skinning the character to its control rig
نقد و بررسیها
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