توضیحات
آموزش ایجاد گیاه و محیط در SpeedTree : در این دوره آموزشی مفاهیم بنیادی و اصولی ایجاد گیاهان در محیط دیجیتالی به روش های نوین و سریع را خواهید آموخت. مدل سازی گیاهان و درختان، تکسچرینگ و اسکاپینگ قسمتهایی از گیاهان مانند برگ و ساقه تکنیک های نورپردازی، شیدینگ، کامپوزیت و مت پینتینگ تنها قسمتهایی از این آموزش کامل هستند. با توجه و تنوع و پیچیدگی گونه های گیاهی بسیار ضروریست که مدل سازی آنها از روش های سنتی به سمت ترفندهای نوین حرکت نماید.
مشخصات آموزش ایجاد گیاه و محیط در SpeedTree :
- عنوان دوره : FXPHD – PNT205 3D Plants and Digital Environments
- نرم افزار : SpeedTree 6
- زمان کل دوره : –
- فایل تمرینی : دارد
- زیرنویس : ندارد
- زبان آموزش: انگلیسی
- سطح: متوسط
سرفصل های این دوره آموزش از سایت اصلی:
- CLASS 1
After a short introduction, we familiarize ourselves with SpeedTree’s interface. We then dive in and create our first tree from scratch, exploring on the way the basic concepts and workflow of procedural plant modeling. - CLASS 2
Leaves require a fine balancing act between detail and poly count, and in this lesson we’ll look closely at two different approaches. First we create a ground ivy plant using meshes and have it grow on the surface of rocks, then we create palm leaves using fronds. - CLASS 3
Moving on to a more advanced technique for creating complex leaves structures like conifer needles, we build external meshes in Maya, while using SpeedTree as a texture generator rather than using photos or scans. We then explore manual editing and brush paint modeling techniques. - CLASS 4
Textures are crucial in plant creation, and we take a look at techniques for generating suitable displacement, specular and normal maps (and check out some useful tools for that). Then we dig deep into the sophisticated wind generator, using both grass and trees to check its parameters. Finally, we create vines around the trunk using mesh attraction. - CLASS 5
Now that we’ve covered a variety of plant modeling techniques, we start building our environment shot. In this lesson we’ll use Vue to create base elements such as terrains, rocks and HDR sky, create a layout and camera in Maya and bring is all into SpeedTree. - CLASS 6
This lesson will be devoted to creating the foreground hero tree, ivy climbing on the truck and ground ivy, using a combination of mesh, zone, and directional forces. - CLASS 7
We now move to Maya, looking at the SpeedTree to Maya export/import process and using point caches for wind animation. In Maya, we first tweak the plant shaders then set up the lighting using the Vue sky. - CLASS 8
We leave our shot aside for this class to take a sneak peak at e-on’s brand new Plant Factory. While it shares many concepts with SpeedTree, it also offers some unique features (in addition to the obvious integration with Vue), and we take a close look at those. - CLASS 9
Back to the shot. We create additional 3D plants and background trees to populate the scene, then set up render layers and render passes for compositing. - CLASS 10
Time to render out the full frame range for the necessary passes. This lesson is done mainly in Nuke. We add depth to the environment using a combination of fog, volumetric light and grading, using different render passes.
نقد و بررسیها
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